This project presents a creative system for saving and loading enemy data in Unity using Playmaker and its ArrayMaker functionality. By harnessing both the power of Playmaker’s state-driven logic and custom C# scripts, the solution allows seamless JSON data serialization and deserialization. The system is highly flexible, supporting nested (hierarchical) enemies as well as dynamically spawned enemies at runtime—all within a streamlined workflow tailored to Playmaker users.

The core C# scripts were collaboratively refined with the assistance of an AI model.

Published 5 hours ago
StatusReleased
PlatformsHTML5
Authorcolpolstudios
Made withUnity

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