Try before you buy — this is the exact system used in the Asset Store package.

🎮 Colpolstudios Save System – Live Runtime Demo

Built for the Invector 3rd-Person Controller

This playable demo showcases a fully functional scene-based save/load framework designed specifically for Invector-powered projects.

This is a standalone save system that integrates with Invector controllers without modifying or including any Invector assets.

Requires:  Invector Third Person Controller - Shooter Template (sold separately).

Test the system in a real WebGL build and see how it handles dynamic enemies, pickups, destructibles, and transitions — all at runtime.

✅ What This System Saves

  • Player position, health, and full inventory

  • Scene pickups (collected or not)

  • Scene enemies (alive/dead state, health, position)

  • Spawned backup enemies 

  • Level door transitions (auto-save on exit)

Each scene uses independent save slots for deterministic restoration.

🚀 Key Features Demonstrated

  • Multiple save slots per scene

  • Runtime-spawned backup enemies fully restored

  • Optional periodic auto-save (WebGL safe)

  • New Game / Clear All Saves system

  • Works with:

    • Invector Item Manager

    • vHealthController

    • Optional Invector AI (FSMAI)

    • Optional Invector Invector Cover Shooter Addon

Enemies can target each other — use that to your advantage.

🎯 How To Test It

  • Hold E to save at any time

  • Press Enter to load

  • Use E at Save Trigger zones

  • Press Delete to clear all saves (Developer key enabled in this demo)

Best experienced in full-screen mode.

🎮 Controller Users

On the Title Screen: Move the left joystick to activate the cursor.


Published 8 hours ago
StatusIn development
CategoryOther
PlatformsHTML5
Authorcolpolstudios
Made withUnity
Tagsinvector, standalone, Third Person, Unity
AI DisclosureAI Assisted, Code, Graphics