Save & Loading system for invector 3rd-Person Controller
Try before you buy — this is the exact system used in the Asset Store package.
🎮 Colpolstudios Save System – Live Runtime Demo
Built for the Invector 3rd-Person Controller
This playable demo showcases a fully functional scene-based save/load framework designed specifically for Invector-powered projects.
This is a standalone save system that integrates with Invector controllers without modifying or including any Invector assets.
Requires: Invector Third Person Controller - Shooter Template (sold separately).
Test the system in a real WebGL build and see how it handles dynamic enemies, pickups, destructibles, and transitions — all at runtime.
✅ What This System Saves
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Player position, health, and full inventory
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Scene pickups (collected or not)
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Scene enemies (alive/dead state, health, position)
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Spawned backup enemies
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Level door transitions (auto-save on exit)
Each scene uses independent save slots for deterministic restoration.
🚀 Key Features Demonstrated
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Multiple save slots per scene
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Runtime-spawned backup enemies fully restored
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Optional periodic auto-save (WebGL safe)
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New Game / Clear All Saves system
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Works with:
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Invector Item Manager
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vHealthController
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Optional Invector AI (FSMAI)
Optional Invector Invector Cover Shooter Addon
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Enemies can target each other — use that to your advantage.
🎯 How To Test It
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Hold E to save at any time
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Press Enter to load
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Use E at Save Trigger zones
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Press Delete to clear all saves (Developer key enabled in this demo)
Best experienced in full-screen mode.
🎮 Controller Users
On the Title Screen: Move the left joystick to activate the cursor.

| Published | 8 hours ago |
| Status | In development |
| Category | Other |
| Platforms | HTML5 |
| Author | colpolstudios |
| Made with | Unity |
| Tags | invector, standalone, Third Person, Unity |
| AI Disclosure | AI Assisted, Code, Graphics |
